Normal Maps for Morrowind

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Step #23 in the Graphics Overhaul list

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Description:
Vanilla-friendly normal maps for Morrowind.
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Mod Installation/Setup Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\01a Shacks docks and ships (Lysol compatible)
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\03 Telvanni
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\04 Daedric
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\07 Terrain
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\08 Rocks
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\09b Swirlwood (Ket's Swirlwood)
Usage Notes:

Download the following files:

01a Shacks docks and ships (Lysol compatible)
03 Telvanni
04 Daedric
07 Terrain
08 Rocks
09b Swirlwood (Ket's Swirlwood)

Delete the following files:

03 Telvanni/textures/Tx_emperor_parasol_01_nh.dds
03 Telvanni/textures/Tx_emperor_parasol_02_nh.dds
03 Telvanni/textures/Tx_emperor_parasol_03_nh.dds
03 Telvanni/textures/Tx_telv_roof01_nh.dds
08 Rocks/textures/tx_ma_lava05a_nh.dds
Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true