Graphic Herbalism - MWSE and OpenMW Edition
Step #21 in the Total Overhaul list
Alternatives:
Graphic Herbalism ADD_ON (No Glow), Epic Plants, Graphic Herbalism, Graphic Herbalism Extra (Mining), Graphic Herbalism Tamriel Rebuilt Add-on, Graphic Herbalism Tamriel Rebuilt Add-on Extra (minerals and egg clusters)
Author:
Stuporstar and Greatness7
Featured In Mod Lists:
Expanded Vanilla (#17), I Heart Vanilla (#5), I Heart Vanilla: Director's Cut (#5), Graphics Overhaul (#16), Total Overhaul (#21)
OpenMW Compatibility:
Last Updated:
2020-01-26
Tags:
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!
If you're following a guide such as "Expanded Vanilla" or "Total Overhaul", download the main file, the "Patches and Replacers" file. The TR/PT file is not needed if using the latest versions of those mods. Below is a list of what you should use from the patches and replacers package:
- 00 Correct UV Ore (be sure to only select one of the included plugins)
- 01 Pherim's Replacers (related mods: Comberry, Fire Fern, Hackle-Lo)
- 03 Pherim's Pulsing Kwama
- 06 Less Epic Plants
- 15 Apel's Azura's Coast (related mod: Apel's Asura Coast and Sheogorath Region Retexture, you will need the textures from this)
The patches package also includes patches for Project Atlas, however that is covered separately because it must load after Project Atlas itself.
Requires BSA:
No
Has Plugin:
correctUV Ore Replacer_respawning.esp
Active:
Yes
Linux:
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Optional - Smoothed Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/00 Correct UV Ore + README
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/01 Pherim's Replacers
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/03 Pherim Pulsing Kwama
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/06 Less Epic Plants
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/15 Apel's Azura's Coast
macOS:
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Optional - Smoothed Meshes
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/00 Correct UV Ore + README
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/01 Pherim's Replacers
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/03 Pherim Pulsing Kwama
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/06 Less Epic Plants
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/15 Apel's Azura's Coast
Windows:
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\00 Correct UV Ore + README
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\01 Pherim's Replacers
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\03 Pherim Pulsing Kwama
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\06 Less Epic Plants
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\15 Apel's Azura's Coast
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