Project Atlas
Step #27 in the Total Overhaul list
The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
Usage Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
C:\games\OpenMWMods\Performance\ProjectAtlas\Project-Atlas-master\00 Core
C:\games\OpenMWMods\Performance\ProjectAtlas\Project-Atlas-master\01 Textures - MET
C:\games\OpenMWMods\Performance\ProjectAtlas\Project-Atlas-master\06 Glow in the Dahrk Patch
C:\games\OpenMWMods\Performance\ProjectAtlas\Project-Atlas-master\08 ILFAS Patch
(Click to expand/collapse) Delete these files (or move them to some outside folder) due to compatibility issues:
00 Core/Meshes/f/furn_bannerpost_01.nif
00 Core/Meshes/f/furn_bannerpost_02.nif
00 Core/Meshes/f/furn_de_signpost_02.nif
00 Core/Meshes/f/furn_de_signpost_04.nif
00 Core/Meshes/f/furn_overhang_01.nif
00 Core/Meshes/f/furn_overhang_03.nif
00 Core/Meshes/f/furn_overhang_04.nif
00 Core/Meshes/f/furn_overhang_05.nif
00 Core/Meshes/f/furn_overhang_06.nif
00 Core/Meshes/f/furn_overhang_07.nif
00 Core/Meshes/f/furn_overhang_09.nif
00 Core/Meshes/f/furn_overhang_18.nif
00 Core/Meshes/f/furn_pathspear_01.nif
00 Core/Meshes/f/furn_pathspear_02.nif
00 Core/Meshes/f/furn_pathspear_03.nif
00 Core/Meshes/f/furn_pathspear_04.nif
00 Core/Meshes/f/furn_roped_pole_01.nif
00 Core/Meshes/x/ex_common_building_01.nif
00 Core/Meshes/x/ex_common_building_02.nif
00 Core/Meshes/x/ex_common_building_03.nif
00 Core/Meshes/x/ex_common_house_addon.nif
00 Core/Meshes/x/ex_common_house_tall_01.nif
00 Core/Meshes/x/ex_common_house_tall_02.nif
00 Core/Meshes/x/ex_common_plat_cent.nif
00 Core/Meshes/x/ex_common_plat_corn.nif
00 Core/Meshes/x/ex_common_plat_end.nif
00 Core/Meshes/x/ex_common_plat_lrg.nif
00 Core/Meshes/x/ex_common_tavern_01.nif
00 Core/Meshes/x/ex_common_tower_thatch.nif
00 Core/Meshes/x/ex_common_window_01.nif
00 Core/Meshes/x/ex_common_window_02.nif
00 Core/Meshes/x/ex_common_window_03.nif
00 Core/Meshes/x/ex_de_docks_128.nif
00 Core/Meshes/x/ex_de_docks_3way.nif
00 Core/Meshes/x/ex_de_docks_3wayb.nif
00 Core/Meshes/x/ex_de_docks_3ways.nif
00 Core/Meshes/x/ex_de_docks_3waysb.nif
00 Core/Meshes/x/ex_de_docks_4way.nif
00 Core/Meshes/x/ex_de_docks_4wayb.nif
00 Core/Meshes/x/ex_de_docks_center.nif
00 Core/Meshes/x/ex_de_docks_centerb.nif
00 Core/Meshes/x/ex_de_docks_centers.nif
00 Core/Meshes/x/ex_de_docks_centersb.nif
00 Core/Meshes/x/ex_de_docks_cleat.nif
00 Core/Meshes/x/ex_de_docks_corner_01.nif
00 Core/Meshes/x/ex_de_docks_corner_02.nif
00 Core/Meshes/x/ex_de_docks_cornerb_01.nif
00 Core/Meshes/x/ex_de_docks_cornerb_02.nif
00 Core/Meshes/x/ex_de_docks_corners_01.nif
00 Core/Meshes/x/ex_de_docks_corners_02.nif
00 Core/Meshes/x/ex_de_docks_corners_03.nif
00 Core/Meshes/x/ex_de_docks_cornersb_01.nif
00 Core/Meshes/x/ex_de_docks_cornersb_02.nif
00 Core/Meshes/x/ex_de_docks_cornersb_03.nif
00 Core/Meshes/x/ex_de_docks_end.nif
00 Core/Meshes/x/ex_de_docks_endc.nif
00 Core/Meshes/x/ex_de_docks_ends.nif
00 Core/Meshes/x/ex_de_docks_gate.nif
00 Core/Meshes/x/ex_de_docks_piling.nif
00 Core/Meshes/x/ex_de_docks_piling_01.nif
00 Core/Meshes/x/ex_de_docks_pilingb.nif
00 Core/Meshes/x/ex_de_docks_pilings.nif
00 Core/Meshes/x/ex_de_docks_steps.nif
00 Core/Meshes/x/ex_de_docks_steps_01.nif
00 Core/Meshes/x/ex_de_scaffold_01.nif
00 Core/Meshes/x/ex_de_scaffold_02.nif
00 Core/Meshes/x/ex_de_scaffold_03.nif
00 Core/Meshes/x/ex_de_shack_01.nif
00 Core/Meshes/x/ex_de_shack_02.nif
00 Core/Meshes/x/ex_de_shack_03.nif
00 Core/Meshes/x/ex_de_shack_04.nif
00 Core/Meshes/x/ex_de_shack_05.nif
00 Core/Meshes/x/ex_de_shack_awning_01.nif
00 Core/Meshes/x/ex_de_shack_awning_02.nif
00 Core/Meshes/x/ex_de_shack_awning_03.nif
00 Core/Meshes/x/ex_de_shack_awning_04.nif
00 Core/Meshes/x/ex_de_shack_awning_05.nif
00 Core/Meshes/x/ex_de_shack_awning_06.nif
00 Core/Meshes/x/ex_de_shack_door.nif
00 Core/Meshes/x/ex_de_shack_plank_01.nif
00 Core/Meshes/x/ex_de_shack_plank_02.nif
00 Core/Meshes/x/ex_de_shack_plank_03.nif
00 Core/Meshes/x/ex_de_shack_plank_04.nif
00 Core/Meshes/x/ex_de_shack_steps.nif
00 Core/Meshes/x/ex_de_shack_steps_01.nif
00 Core/Meshes/x/ex_de_ship.nif
00 Core/Meshes/x/ex_emp_tower_01.nif
00 Core/Meshes/x/ex_hlaalu_pole_01.nif
00 Core/Meshes/x/ex_hlaalu_pole_02.nif
00 Core/Meshes/x/ex_imp_arrowslit_01.nif
00 Core/Meshes/x/ex_imp_bridge_01.nif
00 Core/Meshes/x/ex_imp_bridge_02.nif
00 Core/Meshes/x/ex_imp_dock_01.nif
00 Core/Meshes/x/ex_imp_dock_02.nif
00 Core/Meshes/x/ex_imp_dragonstatue.nif
00 Core/Meshes/x/ex_imp_guardtower_01.nif
00 Core/Meshes/x/ex_imp_guardtower_02.nif
00 Core/Meshes/x/ex_imp_kdoorframe_01.nif
00 Core/Meshes/x/ex_imp_keep_01.nif
00 Core/Meshes/x/ex_imp_keep_02.nif
00 Core/Meshes/x/ex_imp_plat_01.nif
00 Core/Meshes/x/ex_imp_plaza.nif
00 Core/Meshes/x/ex_imp_towerb_base_01.nif
00 Core/Meshes/x/ex_imp_towerb_roof_pitch.nif
00 Core/Meshes/x/ex_imp_towerb_top_01.nif
00 Core/Meshes/x/ex_imp_towers_base_01.nif
00 Core/Meshes/x/ex_imp_towers_top_01.nif
00 Core/Meshes/x/ex_imp_wall_01.nif
00 Core/Meshes/x/ex_imp_wall_arch_01.nif
00 Core/Meshes/x/ex_imp_wall_corner_01.nif
00 Core/Meshes/x/ex_imp_wall_corner_02.nif
00 Core/Meshes/x/ex_imp_wall_stairs_01.nif
00 Core/Meshes/x/ex_imp_wall_stairs_02.nif
00 Core/Meshes/x/ex_imp_wall_stairs_03.nif
00 Core/Meshes/x/ex_imp_wall_stairs_04.nif
00 Core/Meshes/x/ex_imp_wall_tower_01.nif
00 Core/Meshes/x/ex_imp_wallent_01.nif
00 Core/Meshes/x/ex_imp_wallent_02.nif
00 Core/Meshes/x/ex_nord_house_01.nif
00 Core/Meshes/x/ex_nord_house_02.nif
00 Core/Meshes/x/ex_nord_house_03.nif
00 Core/Meshes/x/ex_nord_house_04.nif
00 Core/Meshes/x/ex_nord_house_05.nif
00 Core/Meshes/x/ex_nord_houseshed_01.nif
00 Core/Meshes/x/ex_redoran_steps_01.nif
00 Core/Meshes/x/ex_redoran_steps_02.nif
00 Core/Meshes/x/ex_ropebridge_stake_01.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_building_01.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_tavern_01.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_window_01.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_window_02.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_window_03.nif