Normal Maps for Morrowind
Step #33 in the Total Overhaul list
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Last Updated:
2020-11-14
Description:
Vanilla-friendly normal maps for Morrowind.
Active:
Yes
Usage Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\01a Shacks docks and ships (Lysol compatible)
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\03 Telvanni
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\04 Daedric
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\07 Terrain
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\08 Rocks
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\09b Swirlwood (Ket's Swirlwood)
Usage Notes:
For Lysol's textures, which will follow later in the modlist, you'll need the following downloads:
- 01a Shacks docks and ships (Lysol compatible)
- 03 Telvanni
- 04 Daedric
- 07 Terrain
- 08 Rocks
- 09b Swirlwood (Ket's Swirlwood)
The suggested folder paths reflect this.
From the 03 Telvanni
module, you have to delete the following heightmaps (they cause texture warping issues on the housepods):
Tx_emperor_parasol_01_nh.dds
,Tx_emperor_parasol_02_nh.dds
, and Tx_emperor_parasol_03_nh.dds
.
Delete the following heightmap from the 08 Rocks
module (it causes texture warping issues): Tx_MA_lava05A_nh.dds
Extra Configs:
These values need to be added to
settings.cfg
(be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
Alternatives: