Normal Maps for Morrowind

Step #33 in the Total Overhaul list

What is this button?

Usage Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\01a Shacks docks and ships (Lysol compatible)
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\03 Telvanni
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\04 Daedric
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\07 Terrain
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\08 Rocks
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\09b Swirlwood (Ket's Swirlwood)
Usage Notes:

For Lysol's textures, which will follow later in the modlist, you'll need the following downloads:

The suggested folder paths reflect this.

From the 03 Telvanni module, you have to delete the following heightmaps (they cause texture warping issues on the housepods): Tx_emperor_parasol_01_nh.dds,Tx_emperor_parasol_02_nh.dds, and Tx_emperor_parasol_03_nh.dds.

Delete the following heightmap from the 08 Rocks module (it causes texture warping issues): Tx_MA_lava05A_nh.dds

Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
Alternatives:
Settings
GPLv3 logo