Project Atlas

How To Use This Page

What is this button?

Author:
Project Atlas Team
Description:
The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
Download Link

Mod Installation/Setup Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\Performance\ProjectAtlas\00 Core
C:\games\OpenMWMods\Performance\ProjectAtlas\01 Textures - MET
C:\games\OpenMWMods\Performance\ProjectAtlas\06 Glow in the Dahrk Patch
Usage Notes:

Delete the following files:

00 Core/Meshes/x/ex_common_balcony_01.nif
00 Core/Meshes/x/ex_common_building_01.nif
00 Core/Meshes/x/ex_common_building_02.nif
00 Core/Meshes/x/ex_common_building_03.nif
00 Core/Meshes/x/ex_common_dormer_square.nif
00 Core/Meshes/x/ex_common_house_tall_01.nif
00 Core/Meshes/x/ex_common_house_tall_02.nif
00 Core/Meshes/x/ex_common_skywalk_01
00 Core/Meshes/x/ex_common_tavern_01.nif
00 Core/Meshes/x/ex_common_tower_thatch.nif
00 Core/Meshes/x/ex_common_window_01
00 Core/Meshes/x/ex_common_window_02
00 Core/Meshes/x/ex_common_window_03
00 Core/Meshes/x/ex_emp_tower_01.nif
00 Core/Meshes/x/ex_imp_arrowslit_01.nif
00 Core/Meshes/x/ex_imp_bridge_01.nif
00 Core/Meshes/x/ex_imp_bridge_02.nif
00 Core/Meshes/x/ex_imp_dock_01.nif
00 Core/Meshes/x/ex_imp_dock_02.nif
00 Core/Meshes/x/ex_imp_guardtower_01.nif
00 Core/Meshes/x/ex_imp_guardtower_02.nif
00 Core/Meshes/x/ex_imp_kdoorframe_01.nif
00 Core/Meshes/x/ex_imp_keep_01.nif
00 Core/Meshes/x/ex_imp_keep_02.nif
00 Core/Meshes/x/ex_imp_plat_01.nif
00 Core/Meshes/x/ex_imp_plaza.nif
00 Core/Meshes/x/ex_imp_towerb_base_01.nif
00 Core/Meshes/x/ex_imp_towerb_roof_pitch.nif
00 Core/Meshes/x/ex_imp_towerb_top_01.nif
00 Core/Meshes/x/ex_imp_towers_base_01.nif
00 Core/Meshes/x/ex_imp_towers_top_01.nif
00 Core/Meshes/x/ex_imp_wall_01.nif
00 Core/Meshes/x/ex_imp_wall_arch_01.nif
00 Core/Meshes/x/ex_imp_wall_corner_01.nif
00 Core/Meshes/x/ex_imp_wall_corner_02.nif
00 Core/Meshes/x/ex_imp_wall_stairs_01.nif
00 Core/Meshes/x/ex_imp_wall_stairs_02.nif
00 Core/Meshes/x/ex_imp_wall_stairs_03.nif
00 Core/Meshes/x/ex_imp_wall_stairs_04.nif
00 Core/Meshes/x/ex_imp_wall_tower_01.nif
00 Core/Meshes/x/ex_imp_wallent_01.nif
00 Core/Meshes/x/ex_imp_wallent_02.nif
00 Core/Meshes/x/ex_nord_chimney_01.nif
00 Core/Meshes/x/ex_nord_house_01.nif
00 Core/Meshes/x/ex_nord_house_02.nif
00 Core/Meshes/x/ex_nord_house_03.nif
00 Core/Meshes/x/ex_nord_house_04.nif
00 Core/Meshes/x/ex_nord_house_05.nif
00 Core/Meshes/x/ex_nord_houseshed_01.nif
00 Core/Meshes/x/ex_nord_well_01.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_common_dormer_square.nif
06 Glow in the Dahrk Patch/Meshes/x/ex_nord_house_04.nif